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The eighties

Deregulation, synthesisers and the arrival of the modern consumer.

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10:53

Amiga 500

Commodore · 1987

The Amiga 500 is a pivotal hardware milestone—not because it introduced new silicon, but because it delivered proven multitasking and colour graphics to mainstream retail at a time when competitors treated those features as optional or impossible in home systems. Its success relied on reuse, repackaging, and distribution—not invention.

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10:29

Sega Genesis

Sega · 1988

The Sega Genesis is a 16-bit fourth-generation home video game console adapted from Sega's System 16 arcade board, using a Motorola 68000 CPU and Zilog Z80 sound controller, released in Japan in October 1988 and North America in August 1989, playing over 800 ROM cartridge games, supporting add-ons like the Power Base Converter for Master System compatibility, and backed by two network services: Sega Meganet and Sega Channel.

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11:18

BBC Micro

Acorn Computers · 1981

The BBC Micro was a procurement win first, an educational tool second. It succeeded because it met rigid broadcast and policy constraints—not because it was inherently superior to alternatives. Its architecture prioritised demonstrable compliance over user flexibility. Its dominance was guaranteed by subsidy rules, not market preference.

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9:56

PlayStation 2

Sony · 2000

The PlayStation 2 is a home video game console developed by Sony Computer Entertainment, first released in Japan on March 4, 2000. It is the successor to the original PlayStation and a sixth-generation console that competed with Nintendo's GameCube, Sega's Dreamcast, and Microsoft's Xbox. It featured a built-in DVD drive and full backward compatibility with original PlayStation games and accessories. Its hardware included a custom-built Emotion Engine processor co-developed with Toshiba. It remains the best-selling video game console of all time, having sold 160 million units worldwide.