
REAPER
REAPER isn’t leaner because it’s simpler—it’s leaner because it refuses to decide what your studio should be.
Where the money goes, and how little of it goes to musicians.




Silicon Graphics built the first practical hardware-accelerated 3D graphics systems. Its Geometry Engine — designed at Stanford under ARPA — delivered ~6 million geometry operations per second. It pioneered scalable cc-NUMA architectures in the mid-1990s. But its reliance on proprietary MIPS and failed transitions to Itanium and Xeon eroded its position as PC graphics commoditised. It filed for bankruptcy in 2009.