technologybriefs
Topic

Video games

The largest entertainment industry, still argued about as a novelty.

7
in technology
9:39
average
68 min
in total
180
across the network
Video games across the network →
All briefs7
video still
9:56

PlayStation 2

Sony · 2000

The PlayStation 2 is a home video game console developed by Sony Computer Entertainment, first released in Japan on March 4, 2000. It is the successor to the original PlayStation and a sixth-generation console that competed with Nintendo's GameCube, Sega's Dreamcast, and Microsoft's Xbox. It featured a built-in DVD drive and full backward compatibility with original PlayStation games and accessories. Its hardware included a custom-built Emotion Engine processor co-developed with Toshiba. It remains the best-selling video game console of all time, having sold 160 million units worldwide.

video still
10:29

Sega Genesis

Sega · 1988

The Sega Genesis is a 16-bit fourth-generation home video game console adapted from Sega's System 16 arcade board, using a Motorola 68000 CPU and Zilog Z80 sound controller, released in Japan in October 1988 and North America in August 1989, playing over 800 ROM cartridge games, supporting add-ons like the Power Base Converter for Master System compatibility, and backed by two network services: Sega Meganet and Sega Channel.

video still
9:40

Super Nintendo Entertainment System

Nintendo · 1990

The SNES is a 16-bit fourth-generation home console developed by Nintendo as its second programmable system. Designed by Masayuki Uemura in response to the Sega Genesis and TurboGrafx-16, it launched in Japan on 21 November 1990 as the Super Famicom. Its technical strengths—Mode 7 graphics, eight-channel ADPCM audio, and cartridge-compatible enhancement chips—enabled expressive game design within strict hardware boundaries. It competed directly with the Genesis, achieved rapid early sales (300,000 units sold out in hours in Japan), and reached over 46 million combined units sold by mid-1992. Its life cycle extended until 1999 in the US and 2003 in Japan. It did not deliver true 3D, multitasking, networking, or firmware updates. Its legacy lies in proving that modular, cartridge-based hardware extensions could sustain a platform across a full generation.

video still
8:48

PlayStation

A revenge console built on CDs—not cartridges—that made 3D gaming cheap, developer-friendly, and unavoidable.
video still
9:38

Xbox

It wasn’t about games—it was about turning Windows into a console OS and broadband into a requirement.